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Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

By Kenwright

Foundations of Graphics & Compute - Volume 3: Computing (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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Catalogue reference: b3776a84fdc8050a

INSIDE THE BOOK

About this book

Foundations of Graphics & Compute - Volume 3: Computing (Hardback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review4

Good, with realistic expectations

Almost excellent. A second edition could easily push it to five stars.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. Some of the material is available elsewhere, but rarely presented this clearly. The writing is direct and does not waste space on filler, which I value in a technical book. The progression from chapter to chapter is well thought out; nothing feels out of order. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Noah NelsonQA lead · Stockholm, SE
Foundations of Graphics & Compute: Volume 3: Computing
Reader review5

Clear, thorough, and genuinely useful

Better than I expected. Rare to find a technical book this well judged.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. Some of the material is available elsewhere, but rarely presented this clearly. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. One of those books that pays for itself within the first few chapters. Highly recommended.

Grace WhiteFull-stack developer · Toronto, ON
Foundations of Graphics & Compute: Volume 3: Computing

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